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Hiya,
Found this via the Rule7 forum post, had a bit of a look and talked it over with my other half ~ we're keen on coming along.
That said I'm afraid we have a few questions.
Sorry if these come across as being at all abrupt, they are not supposed to!

Basic stuff
How often are you intending to run events?

What style of events are you looking at running?

Are you thinking in terms of "players Vs monsters", or "player factions Vs player factions"?


What sort of experiance award system are you using & how many experiance points are available from any given event?

What sort of crew/staff numbers are you looking to run with?
How many members on the reffing team?
How many monsters?


Races
Humans seem noticeably weaker than the other races: In that most races seem to get a special ability, but humans don't. Is that deliberate?

Several races get the abillity to hide: Is this something that can be done at will, or are there limits on how often a player can do this?


Armour
Is it possible to wear multiple layers of armour to get increased benifit?
As an OTT example could I wear 5 layers of fur to get an additional 5 hit points?
As a slightly more reasonable example could I wear a chain mail shirt over a leather tunic to gain those 5 hit points?


The Smithing ability allows a character to repair armour, taking 10 minutes per rank required: Does this mean it will always take a person who has rank 2 smithing 20 minutes to repair a plate breast-plate, regardless of wether it has suffered 1 point of damage or 3?

Magic

The Regenerate Limb spell "does what it says on the tin", but how can a character loose a limb? The rules seem to cover limbs being broken/unuseable, but not cut off...

Healers can combine their efforts, such that if two people cast a healing spell on the same target they each do so at half cost.
But spells come in "daily uses"... If I were to buy the ability to cast Heal Location, I could cast it 3 times each day. If I work with someone else to cast the spell would I have two and a half charges left?
There just doesn't seem to be any advantage to doing this.


Does damage from the Wound spell ignore armour?


Combat abilities

In general these seem "worse" than magical spells, in that they do much the same things as the spells can, except that they are harder to use as they require the player to hit a target...
(I realise that's not a question but it seemed worth mentioning in passing)

The Critical Hit ability, in particular, seems very expensive for what it does. In most systems I've played the difference between a Single and a Double is fairly negligable, given a Double is basically the same as just hitting someone with two Singles... Have you considered making it a bit more potent (or just cheaper)?

Can characters wield two weapons at once without needing any special skill?

Basic Abilities
Can a character read and write their "starting languages", or do they need to buy the Read & Write ability?

The Numarate ability allows a character to count... Is a character without it unable to count at all, or would they just not be able to do more than count on their fingers?

How do the Gather Herbs abilities work?
Will there be actual props for characters to collect, do they just allow a character to gather "X" points worth of herbs every 10 mins they are searching?

Trade Skills

The Crafter skill allows a character to repair weapons & shields, but there do not seem to be any rules on how such equipment becomes damaged?

Potions, Poisons, Enchantments and Woads all seem a little vague on what they can achieve. Is it possible for you to add a few examples into the rules?
Is it appropriate for a player to ask a referee, mid game, if he can make a potion that does something specific (say, acid to burn a lock away from a treasure chest), or should the player try to come prepared with a "recipie book" of things that he knows he can do?



Innocents
Is the "innocents" system something that people are aware of In Character (given the references to children being under the aeigis of a Guardian it seems likely, but I thought I should check)?
If so doesn't it make sense for the adults to constantly send the children to fight things, as the kids can be healed up for free?

Do you foresee the players splitting up fialry often, with adults going off to do one thing while the children are elsewhere?
_
Pete
Firstly, welcome to the boards and don't apologise about asking questions Smile

I'll answer your questions that I can answer, to the best of my knowledge in the order you asked them Smile

Basic Stuff.

We would like to run these events as frequently as they are wanted. We are looking at November, March, April, September at the moment - possibly with another in January or the end of February as well. We won't run May or August as there are other events we attend then Smile But, basically we will listen to you and what you want.

The events will be ongoing with the theme following through each one but meaning that people will be able to drop into the system easily and understand whats going on and feel a part of it straight away.

Players vs Monsters is the primary concept. If player vs player erupts……well…we shall see what happens!! Wink

Experience awards will be given out to be utilised at the event by refs for various things - fine roleplaying, good battle tactics, things like that will all be given awards (points) that the player can then take to G.O.D and put into play for their character straight away. This means character's can grow during an event. Experience points from fest to fest will also be added.

We have currently 9 members of staff whom will be reffing, monstering and being general dogsbodies.
If players wish to monster as well they can do so.

Races.

Humans, well, yes they are reasonably weak but this is done intentionally - we based many of our races on the stereotypical idea of races throughout the fantasy realms and lets be honest Humans don't really have any special ability apart from adaptability - which we may yet use within the rules.

Some races do have hide. Within their race skills this ability can be used at will though an attempt to physcially hide does need to occur! You can't stand in the middle of a field with your hand in the air and consider yourself hidden. You must have at least half of your body hidden to utilise *hide*.

What I will say about the abilities such as hide is if you can physcially hide then you can do it - we are aiming for a Role play ruled system rather than rule play. For instance a human character may not have the inate ability to hide that an elf does but if the human can actually hide then do so!

Armour.

Armour can be layered to look good but it will not give you additional protection

Smithy, the smithy takes ten minutes per rank for each damage point, so a metal breastplate with 3 points of damage will take 60 minutes to repair as its level 3 armour and has 3 points of damage * I think* - it's not actually my area so I'll hope one of the other refs corrects me if I am wrong!!

Magic.

Regenerate Limb - that will become apparent within the plot….

Healers - combining efforts to heal is to encourage people to work together *but* I agree there seems no benefit of this as of yet - I will rectify this.

Wound does not ignore armour it will damage the armour.

Combat abilities.

Characters can wield two weapons at once without needing any special skill - this is because it's not an easy thing to do *well* so if you have the ability to do it then you can.

Basic Abilities.

Characters need to buy their *starting language*. You cannot take read and write in a language you cannot speak.

Numerate. Without it you cannot count more than your own fingers and anything more than that would really confuse your character. However if you decide your character can't actually count more than 1 then role play it that way.

Herbs, there will be props utilised in the gathering of herbs.

Potions, etc…I will get some examples added but first of all they will all take time to make - you will need the herbs to do it and you will need the time to do it. Yes, you can ask a ref if you want to make a particular potion, enchantment etc - we want the system to be able to encorporate on the spot thinking - you will then be told what it will cost you in the way of ingrediants and time. If you want to bring a spell book then you can - if you have specific idea's that you want to use you can mail the refs before hand and they will give you costings.

Innocents.

IC you will know of the innocents. Okay if you’re a right coward Wink You could send the kids to fight *but* kids are no good from dusk onwards and there will be many times when an innocent simply could not defeat the monster - we really want adults and children to work together and there will be many instances when the only way forward is for this to happen - obviously I cant divulge to much on this front!!

There will be many occasions when adults and children go of on separate quests (though adults who have small children will have to accompany them)

We want all the age ranges to have a great role playing experience. Today's children will be the role players of the future which is why we want to include them completely but also create a great system for adults to play within. At dusk, once children's character's become quiet weak for want of a better word the plot will be aimed totally at the adults.

I've not answered all your questions, the rest will be answered asap and I hope those that I have answered I have answered correctly or I am sure another ref will come along and put me right Wink

But, hopefully Ive helped with a fair bit of them!!

We have tried to create a system which is easy for adults and children alike to understand and that can be continued from an early age through to adulthood without having to learn new rules. The system and the rules can also grow and adapt.

Buffy Smile

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Firstly, welcome to the boards and don't apologise about asking questions Smile


Thank you, and okay... I won't!

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I'll answer your questions that I can answer, to the best of my knowledge in the order you asked them Smile


Thank you


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We would like to run these events as frequently as they are wanted.


Brilliant ~ every 2 or 3 months sounds good: Too many events would mean not being able to make them, too few and it's just too long between "fixes"...

Quote:
Experience awards will be given out to be utilised at the event by refs for various things - fine roleplaying, good battle tactics, things like that will all be given awards (points) that the player can then take to G.O.D and put into play for their character straight away. This means character's can grow during an event.


Ooo... Interesting.


Quote:
Some races do have hide. Within their race skills this ability can be used at will though an attempt to physcially hide does need to occur! You can't stand in the middle of a field with your hand in the air and consider yourself hidden. You must have at least half of your body hidden to utilise *hide*.


Ah... You see that's not the way I interpreted what's written in the race descriptions. It just reads as if an elf (for example) can turn invisible, just because he's standing in a wood...
There's also nothing written about a character being able to move around whilst hiding (but I'd assume that doing so would end that "hide").


Quote:
the smithy takes ten minutes per rank for each damage point, so a metal breastplate with 3 points of damage will take 60 minutes to repair as its level 3 armour and has 3 points of damage


Gosh... That's a long time to have to sit around not doing very much.

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* I think* - it's not actually my area so I'll hope one of the other refs corrects me if I am wrong!!



Fair enough!


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Regenerate Limb - that will become apparent within the plot….


// Trembles nervously //

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Herbs, there will be props utilised in the gathering of herbs.


Cool.
My only worry (and it's a very minor thing admitedly) is that a limited supply of herbs means that multiple PCs could end up squabbling over the available resources.


Quote:
Potions, etc…I will get some examples added


Thanks.
Obviously plenty of time, but I just thought it may help people get a bit of a feel for the way the abilties work.



Quote:
At dusk, once children's character's become quiet weak for want of a better word the plot will be aimed totally at the adults.


The idea being that this is sort of "bed time", but those who are old enough to stay up can still join in?
Good thinking.


Quote:
I've not answered all your questions, the rest will be answered asap and I hope those that I have answered I have answered correctly or I am sure another ref will come along and put me right Wink


Couldn't ask for better!

_
Pete

Hello, just to let you know I have completed the character sheet generator javascript page. This should help speed up character generation vastly.
If you want to test this please do so but please stick test at the end of the character name. so I know not to action it. If you wish to create a character please go ahead and do so Smile

I hope to improve and develop this into a all singing all dancing system. At the moment its just a basic page.
more to follow.

Any questions comments about this please ask.

Regards Mayo

Quote:
Experience awards will be given out to be utilised at the event by refs for various things - fine roleplaying, good battle tactics, things like that will all be given awards (points) that the player can then take to G.O.D and put into play for their character straight away. This means character's can grow during an event.


Quote:
Ooo... Interesting.

Glad you like it Smile


Quote:
Some races do have hide. Within their race skills this ability can be used at will though an attempt to physcially hide does need to occur! You can't stand in the middle of a field with your hand in the air and consider yourself hidden. You must have at least half of your body hidden to utilise *hide*.


Quote:
Ah... You see that's not the way I interpreted what's written in the race descriptions. It just reads as if an elf (for example) can turn invisible, just because he's standing in a wood...
There's also nothing written about a character being able to move around whilst hiding (but I'd assume that doing so would end that "hide").


I'll get that clarrified... your right.. moving would mean end of hide unless you were able to remain hidden whilst skulking along in the undergrowth.


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the smithy takes ten minutes per rank for each damage point, so a metal breastplate with 3 points of damage will take 60 minutes to repair as its level 3 armour and has 3 points of damage


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Gosh... That's a long time to have to sit around not doing very much.#


I'm sure someone will correct me if I was wrong there... mind you..you could always go out minus your armour Wink


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Regenerate Limb - that will become apparent within the plot….


Quote:
// Trembles nervously //


muhahahaha....wild cackles.....

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Herbs, there will be props utilised in the gathering of herbs.


Quote:
Cool.
My only worry (and it's a very minor thing admitedly) is that a limited supply of herbs means that multiple PCs could end up squabbling over the available resources.


Squabbling or bartering? Obviously t'will depend on amunt supplied...to much and it'll be daft..to little...could be interesting!! Seriously...this will all be orchestrated *hopefully* so there is neither situation.


quote] At dusk, once children's character's become quiet weak for want of a better word the plot will be aimed totally at the adults. [/quote]

Quote:
The idea being that this is sort of "bed time", but those who are old enough to stay up can still join in?
Good thinking.


Yes, this was our thinking, it also meansthat come night fall when most children will be snoring that the plot candevelop to account for the adult's ..hmmm, cant say to much as I dont want to give plot away but suffice to say you will be kept on your toes! Darkness also means innocent characters are vulnerable until morning.....

Buffy

Buffy Wrote:
I've not answered all your questions, the rest will be answered asap and I hope those that I have answered I have answered correctly or I am sure another ref will come along and put me right Wink


Could I, poltiely, chase up answers to the unanswered questions?
Sorry... All keen and enthusiastic!



What would be a good email address to send ideas for Potions, Woads & Enchantments to?
_
Pete

Just so people don't think we are ignoring Pete, we have answered him offline and will be posting the answers to his questions here Smile Just waiting for the team to get together and doible check a couple of points Smile *que mass convergance of plot and ref team here*

Good email adddress Pete is either the one you have or Buffy@dragonlorelarp.co.uk Smile

Mucho worko on ploto going on offline hence quiet boards Smile

Buffy

Buffy Wrote:
Just waiting for the team to get together and doible check a couple of points Smile *que mass convergance of plot and ref team here*


Cheers team, sorry for the added hassle.

Quote:
Good email adddress Pete is either the one you have or Buffy@dragonlorelarp.co.uk Smile


Ta.


Just to add to your workload a couple more questions!

Skills are called before you swing your weapon ~ if I want to use my disarm skill I call "Disarm" and try to hit the other guy's sword. If I miss with that strike have I, effectively, wasted a use of my Disarm skill?


Is there any money in the gameworld, or do people barter?
_
Pete

The answers (I hope)

quote Healers can combine their efforts, such that if two people cast a healing spell on the same target they each do so at half cost.
But spells come in "daily uses"... If I were to buy the ability to cast Heal Location, I could cast it 3 times each day. If I work with someone else to cast the spell would I have two and a half charges left?
There just doesn't seem to be any advantage to doing this./unquote

This is a hicup left over from the manna system - before we went to this current one we were playing with a manna system and therefore dual healing obviously had benefits as regards to less manna used. However, as we want to encourage team work we are now reworking this one slightly so that there will be a benefit to healers working together Smile Just bear with us on this one please Smile

QuoteThe Critical Hit ability, in particular, seems very expensive for what it does. In most systems I've played the difference between a Single and a Double is fairly negligable, given a Double is basically the same as just hitting someone with two Singles... Have you considered making it a bit more potent (or just cheaper)?
/unquote

Okay the reason we have priced it as such is we actually want to deter having loads of people running around doing double damage - I know it isnt real life but in real life it would be quiet hard to do double the damage with the same weapon that just did a single (does this make sense?) So critical hit is in the system as there may be a time when someone does need it or simply want to take it.

quote Skills are called before you swing your weapon ~ if I want to use my disarm skill I call "Disarm" and try to hit the other guy's sword. If I miss with that strike have I, effectively, wasted a use of my Disarm skill?
/unquote

I need the other refs (currently on route here due to delayed visit lol) to say yay or nay here but I beleive the call can be made as the weapons strike as its a skill - your weapon would hit the other players and you would disarm him/her with your sheer strength (skill in swordsmanship) hence I beleive it should be as the weapons strike that the call is made and not before - I stand to be corrected though!

Money - we are working on a monetry system being included but it will be sparce and predominatly of interest to the humans (to start with) However we do hope for a system where bartering if of cheif importance to everyone and a way of life - for example you would like a nights bed and board at the tavern - the tavern keeper would like some protection/some jobs done etc so you come to an agreement - I would always suggest you try bartering before anything else even if you have money Wink

Have I covered everything now? I *think* I have lol!!

Smile

Buffy

Buffy Wrote:
The answers (I hope)


Thank you.


Quote:
There will be a benefit to healers working together Smile Just bear with us on this one please Smile


Cool.
Of course we'll bear with you ~ plenty of time to go yet!



Quote:
Okay the reason we have priced it as such is we actually want to deter having loads of people running around doing double damage - I know it isnt real life but in real life it would be quiet hard to do double the damage with the same weapon that just did a single (does this make sense?) So critical hit is in the system as there may be a time when someone does need it or simply want to take it.


Fair enough.


Quote:
I beleive the call can be made as the weapons strike as its a skill - your weapon would hit the other players and you would disarm him/her with your sheer strength (skill in swordsmanship) hence I beleive it should be as the weapons strike that the call is made and not before - I stand to be corrected though!


The Skills description on the "playing the game" page says you're supposed to call before the weapons connect, I was just trying to get a feel for what sort of lead you're supposed to give on the calls.
Calling the skill as you hit seems the most sensible way of doing things.


Quote:
Money - we are working on a monetry system being included
<snip>
we do hope for a system where bartering if of cheif importance to everyone and a way of life


Nice and simple ~ yeay!


Quote:
Have I covered everything now? I *think* I have lol!!


Seems like it.
Very much looking forward to the event.
_
Pete

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